

Scouts are best used to keep tabs on your opponent. Probes are best used when trying to keep tabs on a particular location, such as a resource point when you're attempting to determine if your opponent as moved on to gather from a new location. Don't neglect scouts and probes, important units in both the single and multiplayer game.Generating income as quickly as possible can help you acquire that valuable research a bit sooner or build that valuable bomber squadron before your opponent. That way the refinery will follow and maintain a close proximity to the collector. If you're using mobile refineries to help support your collectors, set the mobile refinery to guard one of your collectors.Save your game just before beating each mission so you can easily return and adjust your fleet as necessary to handle the next mission's threat. It can backfire, though for instance, perhaps interceptors would be better than those bombers you built.

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Build a full complement of fighters, frigates, and capital ships so you're prepared for battle as soon as the next mission begins. Before completing the last objective in a mission, prepare your fleet for the next mission.It's valuable to use the current mission to help prepare for future missions. However, in some missions you're attacked very early on and you won't have time to build those additional ships. In some missions that would be okay as you may have time to construct additional ships to survive against the enemy. So if you complete a mission with just a squad of interceptors then you begin the next mission with only that squad of interceptors. Like the original Homeworld, your resources and fleet carry over to the next mission.

